Sunday, February 19, 2012

Kingdom of Amalur: Reckoning - Super RPG products for 2012  


A pre-built characters that the manufacturer introduced a model with the player at the fair this year is the full-action warrior for 2 hands 2. The fight takes place immediately, after only a few minutes to take part, players easily immersed into the game world simply because it's so cool.

The action games so successful that many players that should be classified into the category Reckoning action adventure 3rd angle than a normal RPG.


However, to become proficient with new gameplay nor simple. There are two basic node type so that players can use Normal Attack and Charge Attack. Combo system is calculated based on the circumstances and how the player's timing. If a button press to get press to attack like we did with Dynasty Warriors or God of War, the character will be nothing less than a soulless robot repeats only a 3 combo attack superficial, and of course there powerful little at all.

Conversely, if you just have "the mind" a little blow correctly, based on time, things will be completely changed. Meanwhile, the combo moves that will turn into virtual infinity metamorphosis and magic, make sure you will be surprised about what you do.
Game focuses on the variety, so the different weapons, of course, will bring various benefits, in addition to the bonus indicator, as well as combos that change.

Suppose you hold in your hand a large sword, when using Charge Attack, the character would plunge straight to the opponent to hit the fatal blow. Meanwhile, back weapons "underweight" more will allow you to escape the more combos you can perform on a ten round santo before "landing" for the end of a perfect way .

Besides, apart from the regular attacks, gamers will be additional support for special skill in battle, such as increased damage, increased speed or more interesting, you can also use a hook to pull closer to his opponent (or maybe he'll pull you back if so to identify the enemy).

Players get the maximum use of 4 skill while fighting to keep corresponding with R2 + 4 buttons on the handle, each time using a skill will consume a certain amount of mana. As if that means that not every fight is to be hit head on, and not just use the regular attack is finished. Everything you do must have a clear strategy, unless you do not want to become "prey fish"!

In general, the Kingdom of Amalur: Reckoning is a step in the right direction to open up the door to RPG to new heights. There is no reason to doubt the future success of this game. 

No comments:

Post a Comment